Enhances the loot interaction system, likely requiring players to search or discover items rather than just seeing them on the floor.
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A hardcore survival mechanic that adds frostbite damage or conditions when players are exposed to extreme cold for too long.
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Introduces heavy blizzard weather events, reducing visibility and temperature drastically for a challenging environment.
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Adds immersion by simulating bodily functions or realistic interactions not present in the vanilla game.
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Spawns traps randomly in the world or enhances trap mechanics to catch unaware survivors.
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Prevents the character from automatically raising their weapon when standing close to walls or objects.
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Adds an auditory effect where the car horn gets stuck on or sounds off when a vehicle crashes.
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Allows fire to spread from objects to the environment or other structures, increasing danger.
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Server utility that ensures doors are closed on server restart or via command to reset the map state.
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Makes being inside buildings provide a genuine temperature buff, crucial for winter maps.
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Introduces a mental health statistic. Witnessing death or eating bad food may cause hallucinations or auditory effects.
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Adds a chance to trip, drop items, or make noise, adding a layer of difficulty to movement and stealth.
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A custom spawning system for the MWGSM mod pack, likely handling item or zombie distribution.
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The ozone layer is gone. The sun is no longer your friend.
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Escape the heat! Buildings and roofs now provide cooling relief from hot outdoor temperatures.
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A disposable cold pack that provides instant cooling relief for overheated players.
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